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Maureen Thomas

Maureen Thomas

Senior Research Associate, Digital Studio for Research in Design, Visualisation and Communication (DIGIS)

Office Phone: 01223 766524


Dramatist, screenwriter, interactive story architect and director Maureen Thomas co-founded, with François Penz, the studio which is now DIGIS (Digital Studio for Research in Design, Visualisation and Communication) in 1998. Here, as well as contributing to teaching and supervising graduates, she has carried out and led practice-oriented research focusing mainly on the spatial organisation of narrative, experimenting creatively with the new techniques, methodologies and potentials of digital media.

Former positions: Senior Research Fellow (Screen Media and Cultures) Churchill College; Head of Screen Studies, National Film & Television School, UK; Professor of Narrativity, Interactivity and Cinematurgy, Norwegian Film School (Den norske filmskolen); Visiting Artist, Media Lab, Aalto University, Helsinki; Senior Creative Research Fellow, Narrativity Studio, Interactive Institute, University of Malmø, Sweden.


Research Interests

  • Integrating traditional theatrical dramaturgy and cinematurgy with emerging interactive 3D VR storygaming and AR/MR experience to create immersive, emotionally engaging, interactive narrative drama and participant visitor/character relationships (e.g. Dronninger av Norden [historygame, script supported by the Norwegian Film Institute interactive fund, ‘NFI utviklingstilskudd Spill’]  - production in development with Snowcastle Games Oslo).




Key Publications

Speed, Chris, Thomas, Maureen & Barber, Chris. 2017. ‘Ghost Cinema App: Temporal Ubiquity and the Condition of Being in Everything’ pp 313-336 in Penz & Koeck (eds.), Cinematic Urban Geographies, London: Palgrave Macmillan.

Penz, François, Reid, Aileen and Thomas, Maureen. 2017. ‘Cinematic Urban Archaeology: the Battersea Case’ pp. 191-221 in Penz, François and Koeck, Richard (eds.), Cinematic Urban Geographies,  London: Palgrave Macmillan.

Prager, Phillip, Thomas Maureen & Selsjord, Marianne. 2015. ‘Transposing, Transforming and Transcending Tradition’ pp 141-199 in Harrison, Dew (ed.), Handbook of Research on Digital Media and Creative Technologies, Hershey, Pennsylvania: IGI Global.

Thomas, Maureen, Selsjord, Marianne and Zimmer, Robert. 2011. ‘Museum or Mausoleum? Electronic Shock Therapy’ pp 10-35 in Lytras, Miltiadis, Damiani, Ernesto, Diaz, Lily & Ordonez De Pablos, Patricia (eds.) Digital Culture and E-Tourism: Technologies, Applications and Management, Hershey, Pennsylvania: IGI Global.

Thomas, Maureen. 2009. ‘Taking a Chance on Losing Yourself in the Game’. Digital Creativity 20. 4. pp. 211–234 (Special Issue on Women in Games).

Thomas, Maureen. 2005. 'The power of Narrative: 2D, 3D, 4D' pp. 51-76 in Blackwell, Alan & MacKay, David (eds.) Power, Cambridge: Cambridge University Press.

Thomas, Maureen. 2005. ‘Playing with Chance and Choice – Orality, Narrativity and Cinematic Media’ pp 371-442 in Bushoff, Brunhild (ed.) Developing Interactive Narrative Content: Sagas/Sagasnet, Munich: High Text.